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How to Play

Get Ready To PowerPlay … and play golf’s new 2-flag format
Nine holes, Tour pressure. Take on the Black Flag like the superstars.

 

FULL RULES AND POINTS SCORING

GENERAL

1. Except as specifically provided below, the Rules of Golf as laid down by R&A Rules Limited prevail in PowerPlay Golf® Strokeplay at all times.
2. The stipulated round in PowerPlay Golf® Strokeplay is 9 holes.

DEFINITIONS

3. Two holes are cut on each putting green, one with a White Flag and one with a Black Flag. The ‘White Flag’ hole location is considered easy to play, and the ‘Black Flag’ hole location is considered more difficult to play.
4. Going for a ‘PowerPlay’ means playing to the Black Flag.

GOING FOR A ‘POWERPLAY’

5. A player must go for exactly three PowerPlays in the first eight holes, and their marker must mark their scorecard by circling the three holes on which they go for a PowerPlay. A scorecard on which a player has not marked exactly three PowerPlays in the first eight holes is deemed to be invalid, and the player will be disqualified from the event.
6. A player must play to the White Flag when not going for a PowerPlay.
7. Players must nominate their PowerPlays before their tee shot. A PowerPlay nominated after the tee shot is invalid. Once nominated, and the tee shot taken, a PowerPlay cannot be withdrawn.
8. On the ninth hole, players can go for a bonus ‘PowerPlay’, at greater risk (see Rule 12).

SCORING POINTS

9. Scoring in PowerPlay Golf® Strokeplay is by the Stableford points system.
10. When not going for a PowerPlay (ie: when playing to the White Flag), players score normal Stableford points.
Namely:

  • Net Double Bogey or worse 0 points
  • Net Bogey 1 point
  • Net Par 2 points
  • Net Birdie 3 points
  • Net Eagle 4 points
  • Net Albatross 5 points

11. When going for PowerPlay (ie: when playing to the Black Flag), players score double points for a Net Birdie or better. Scoring is therefore as follows:

  • Net Double Bogey or worse 0 points
  • Net Bogey 1 point
  • Net Par 2 points
  • Net Birdie 6 points (PowerPlay)
  • Net Eagle 8 points (PowerPlay)
  • Net Albatross 10 points (PowerPlay)

Note that players do not score double points for Pars or Bogeys when on a PowerPlay.

12. Players face decision time on the ninth (last) tee. Either play it safe to the White Flag (protect your score), or go for a final bonus PowerPlay to the Black Flag, for a potential last-hole points boost – but at the risk of a last-hole points penalty. If going for bonus PowerPlay on the ninth (last) hole, players score as per a normal PowerPlay (Rule 11), except they score minus three points on that hole if they score a Net Bogey or worse.

Example: If a player scores a Net Bogey, Net Double Bogey or worse on a ninth hole PowerPlay, that player scores -3 points on that hole, meaning that his total score for the round is reduced by 3 points.

Count Backs

In PowerPlay Golf the winner is the player with the highest points total after 9 holes. If scores are tied, the winner is:

1. Whichever golfer went for a PowerPlay on the final hole

If both golfers either did, or did not go for a PowerPlay on the final hole, the winner is:

2. The golfer who scored the most points on the final hole;
3. Then, the golfer with the highest PowerPlay points total over the full 9 holes (IE: points scores when on a PowerPlay to the Black Flag);
4. Then, the golfer with the highest overall points total over the final 3 holes;
5. Then, the golfer with the highest overall points total over the final 6;
6. Then, a coin toss.

Etiquette and General Rules

Handicaps
PowerPlay Golf is recommended to be played off a full handicap allowance.

Courtesy Rule

Golfers playing to the White Flag should putt out before golfers playing to the Black Flag

Stymie Rule

On the green, if one flag obstructs the golfer’s ball to the other (target) hole, the golfer may Lift & Replace that ball to the nearest point of relief, no nearer to the target hole, that gives a clear path to the target hole. A player off the green can remove the non-target pin if it obstructs the route to the target hole.

Hitting A Flagstick

If a ball is played from off the green and hits any flagstick, it is deemed a rub of the green and the ball must be played as it lies when it comes to rest. If a ball is played from on the green and hits any flagstick, then the normal Rules of Golf apply.

Holing in the Wrong Hole

If a ball finished in the wrong (non target) hole, a player may Lift & Replace that ball to the nearest point of relief, no nearer to the target hole, that gives a clear path to the target hole.